
Halo Dev Explains Decision Behind Ditching Its Old Game Engine
Slipspace is no more.
Xbox has announced that its Halo team is making massive changes moving forward, not only re-branding to 'Halo Studios' but also moving to an entirely new game-making toolset with Unreal Engine 5. This means that what was 343 Industries is completely ditching its proprietary 'Slipspace Engine' used to develop Halo Infinite - and the team has explained exactly why it's made that decision.
Over on Xbox Wire, multiple Halo Studios devs have talked about the move, and how it's going to set the team up for a more fruitful future using UE5. The old Slipspace Engine got the job done in Infinite, but it was a bit of a tech behemoth, and using it slowed the team down when developing the last mainline Halo game.
Read the full article on purexbox.com